dayanagt.ux@gmail.com

UT at Austin:

Website for VQOL Program

Transforming a Technical Tool into an Accessible Learning Platform.


Impact Goal

Increase new user engagement and reduce drop-off for novice learners by clarifying purpose and onboarding.


Business Context

VQOL was academically valuable but lacked a clear orientation, reducing discoverability and limiting educational adoption.

My Roles:

UX/UI Design

Content Strategy

Visual Design Direction

Product Owner

Case Study Sections:

Defining the Problem

The Design Process

Journey Map

Wireframes

Results

Next Steps

Defining the Problem

Students and educators struggled to understand the value and use of VQOL on first visit, leading to low first-time engagement and limited educational adoption. The absence of a guiding site structure inhibited learning progression and reduced retention metrics.
Constraints: High technical complexity, diverse audience (novices vs researchers), limited existing documentation.

Guiding principles:

01

Quality over quantity

Merge thin content into comprehensive resources.

Focus on exploration

Treat content as a living system that users can anticipate and explore.

02

03

Limit Navigation Paths

Avoid overwhelming users with too many navigation paths at once.

Content Audit

Because VQOL had minimal existing content, the audit focused on:


  • Identifying what already existed (simulation, documentation, feedback).

  • Evaluating what content was missing for first-time and non-expert users.

  • Determining how existing documentation could be reframed as learning material.

The Design Process

The goal was to find a balance between:

User goals

Understanding quantum concepts and how to use the tool.

Business goals

Encouraging tool usage, sign-ins, and feedback.

Landing Page Structure

Hero Section: Clear, benefit-driven headline and primary CTA (“Launch the Tool”).

Value Propositions: Interactive learning, research readiness, accessibility, and collaboration.

Tool Preview: Visual snapshot or animation of the simulation in action.

How It Works: Simple step-by-step explanation.

Testimonials / Use Cases: Educator and student perspectives.

Get Involved: Invitation to contribute feedback or participate in development.

Journey Map

The journey map was used to understand how first-time users—particularly students and educators—approach a highly technical tool with little prior context. Early touchpoints revealed confusion around where to start, what the tool does, and how simulations connect to learning goals.


Mapping this journey exposed two critical needs:


  • Clear orientation at entry to reduce intimidation and drop-off

  • Progressive disclosure of complexity, allowing users to build confidence before engaging with advanced simulations


These insights directly informed the site’s structure, ensuring users could move from understanding the purpose of VQOL to confidently launching simulations without unnecessary friction.

Information Architecture

The site’s information architecture was designed to balance approachability with depth. Core concepts and guidance were surfaced early, while advanced documentation remained accessible without overwhelming first-time users.


This structure supports multiple user paths:


  • Learners seeking guided exploration

  • Educators looking for instructional resources

  • Advanced users navigating directly to simulations and documentation

Wireframes

Wireframes focused on clarity, hierarchy, and confidence-building. Early iterations explored multiple layouts to determine how much technical information to surface upfront without discouraging new users.

Key wireframe decisions included:

  • Prioritizing clear value messaging and entry points before technical depth

  • Structuring content to guide users toward their first simulation

  • Reducing visual noise to support scanning and comprehension

Through iteration, the layout evolved to support faster understanding while maintaining credibility for advanced users—reinforcing trust without sacrificing accessibility.

Design in Stages

Key Tradeoffs

To make VQOL approachable, some technical depth was intentionally deferred until users expressed readiness. This prioritized early engagement and learning confidence over immediate completeness.

Design Decisions & Rationale

  1. Hero + onboarding workflow
    Decision: Lead with a context-setting hero with headline, value props, and CTA.
    Why: Early interaction research revealed users were unsure how simulations related to learning goals — so we prioritized orientation before tool access.
    Tradeoff: Limited initial technical depth to reduce first-visit intimidation.

  2. Progressive disclosure
    Decision: Defer advanced documentation until users commit to exploring learning paths.
    Why: Confusion in early user flows made depth too overwhelming without context.
    Tradeoff: Educators may want complex info upfront, so we added a clearly labeled “Advanced Resources” path.

Results

Primary Outcomes


The redesigned VQOL experience was structured to improve first-time user comprehension, engagement, and adoption by addressing early-stage friction and cognitive overload.


Key projected impacts include:


  • Increased first-time simulation engagement
    By introducing a contextual landing experience and guided entry points, the design was intended to increase the percentage of users who successfully launch a simulation during their first session.

  • Reduced time to first meaningful action
    Clear value messaging, simplified navigation, and progressive disclosure were designed to shorten the time between arrival and first interaction with the simulation environment.

  • Lower early-session drop-off
    Structuring content into learning-oriented pathways aimed to reduce confusion and bounce rates for novice users unfamiliar with quantum physics concepts.

Design Decisions KPIs

Design Decision



Context-setting hero and onboarding flow


Progressive disclosure of technical content


Guided learning pathways


Clear CTA hierarchy


Unified site + tool ecosystem

Intended Outcome



Improve clarity of product value


Reduce cognitive overload


Support novice users


Encourage exploration


Reduce fragmentation

Projected KPI



Increased first-session engagement rate


Reduced bounce rate on entry pages


Higher completion rate of initial learning steps


Increased click-through to simulations


Shorter time to first simulation launch

Validation Plan

Success would be evaluated through analytics and usability testing, focusing on time to first simulation, session drop-off rates, and task completion. Qualitative feedback from students and educators would be used to validate clarity, learning progression, and perceived confidence when using the tool.

Next Steps

Expanding this work toward a live product environment would focus on validation, performance measurement, and iterative refinement.

01

Usability & Accessibility Testing

Conduct tests with students and educators to validate onboarding flows, identify friction, and iterate based on real behavior.

02

Educator Interviews

Interview instructional users to align content structure with classroom use cases and curricular needs.

03

Iteration Opportunities

Improve how advanced documentation surfaces based on use patterns and support analytics.

04

Metrics & Success Indicators

Track time to first simulation, tutorial completion, and repeat visits to guide design optimizations.

All rights reserved by Dayana Gonzalez Theresine